Nederlands-Indie

Nederlands-Indie is a civilization added in Age of Empires III: Struggle of Indonesia, a part of the Colonialist culture.

Overview
The Rodi Working Civilization, Nederlands-Indie has Coolies that gather faster than usual, but have less hitpoints than usual too. Their Lodge, a unique building, will trickle Spice. Their Explorer has an ability to temporarily increase the gather rates of Villagers, but also lowers their hitpoints for the duration.

History
The Fall of Constantinople blocked the west from gaining access to Asian spices. Spices were only accessible through damned Italian merchants or through the wretched Portuguese. Seeing the fortune made by the Portuguese through their new trade routes, Dutch entrepreneurs and adventurers would soon follow suit.

Frederick de Houtman and his band, the first of them all to reach the East Indies, was shocked by the price which their half-rotten cloves made. With the lust for more spices and profits, merchant bands of Dutchmen sprang throughout their country to the East Indies to make some profit. They form companies with the 'Vereenigde Oostindische Compagnie' heading them all. Slowly gobbling the states of the East Indies through their trade monopoly.

In SoI, Nederlands-Indie is based on the time of the Second Java War with Hendrik Merkus, Baron de Kock leading them. Conquering Palembang was one thing, with Java in open rebellion. The prideful general must find ways to end the Java War once and for all.

Unique Units and Buildings

 * Zwarte Hollander: African soldier. Strong and tough warrior. Mercenary Heavy Ranged Infantry Siege Trooper with a short ranged attack that does area damage, armed with a bayonet for combating Cavalry and Light Infantry in melee.
 * Flankeur: Dutch heavy skirmisher, good for charge attacks and against cavalry. Ranged Infantry that deals bonus damage against Heavy Infantry and Light cavalry. Armed with a bayonet for combating Cavalry in melee. Has a Flank Attack mode that increases their speed but lowers damage.
 * Marechaussee te Voet: Colonial gendarmerie for counter-insurgency. Strong against Villagers. Ranged Infantry that deals bonus damage against Villagers, Light Cavalry, and Heavy Infantry.
 * Bengaalsche Lancier: Dutch light cavalry, armed with a lance to counter infantry. Light Hand Cavalry with Trample mode, deals bonus damage against Infantry.
 * Bergartillerie: Unique artillery
 * Coehorn Mortar: Although weaker than its bigger counterpart, the Coehorn mortar is way lighter and easier to move in difficult terrain.
 * Lodge: Secret society building that produces Spice. Build limit and trickle rate can be increased with Home City cards. Can repeatedly research the Export Spices tech to sell 500 Spice for 1000 Coin.
 * Societeit Harmonie: Trains outlaws and mercenaries. Allows you to train and upgrade the unique unit Zwarte Hollander.

Transmigrants
Nederlands-Indie can choose from the following transmigrants after building the Transmigration Bureau, each offers Coolies in addition to their own unique techs, passive bonuses, and units.

Javanese Migrants
Passives: Infantry costs 10% less. Coolies gather Wood faster.

Shipments: Economic buildings. Armies:
 * Panggung Krapyak Wagon: 200 Spice. Delivers one Panggung Krapyak Wagon; Panggung Krapyak is a combination outpost and Livestock Pen.
 * Sugar Factory Wagon: 600 Spice. Delivers one Sugar Factory Wagon; Sugar Factories spawn Food, Wood, and Coin crates over time.
 * Kepatihan Wagon: 800 Spice. Delivers one Kepatihan Wagon; the Kepatihan contains some unique Javanese techs to research.
 * Javanese Troops: 400 Spice. An army of ten Inlander Soldat. Inlander Soldat are cheap Heavy Ranged Infantry armed with a bayonet for combating Cavalry in melee.
 * Javanese Brigades: 800 Spice. An army of five Jayengsekar. Jayengsekar are Heavy Hand Cavalry that deal bonus damage against Villagers.
 * Celebes Squadron: 1600 Spice. An army of twenty Inlander Soldat and five Jayengsekar.

Madurese Migrants
Passives: +20% infantry damage. Coolies deal more damage.

Shipments: Support units. Armies:
 * 3 Nanggala: 200 Spice. Delivers three Nanggala. Nanggala is a Madurese plow that is very good at farming.
 * 4 Telik Sandi: 600 Spice. Delivers four Telik Sandi. Telik Sandi is a Javanese spy unit that can Stealth.
 * 10 Trunajayan: 800 Spice. Delivers ten Trunajayan. Trunajayan are Native Warrior Light Hand Cavalry that deal bonus damage to Infantry.
 * Madurese Troops: 400 Spice. An army of six Carok. Carok are Heavy Hand Infantry capable of critical strikes that deals bonus damage against Light Infantry.
 * Madurese Brigades: 800 Spice. An army of six Barisan. Barisan are Ranged Infantry with a large Line of Sight, deals bonus damage against Heavy Infantry and Light Cavalry, with a higher bonus in melee.
 * Madurese Squadron: 1600 Spice. An army of twelve Carok and six Barisan.

Balinese Migrants
Passives: +0.8 Coin trickle rate. Coolies mine faster.

Shipments: Resource crates. Armies:
 * 1000 Food Crates: 200 Spice. Delivers two huge crates of 500 Food.
 * 2500 Gold Crates: 600 Spice. Delivers two huge and one normal crate of Coin.
 * Balinese Contracts: 800 Spice. Enables training of Balinese Slave-Warriors, a light swordsman with great siege damage. They will be unlocked to train at the Transmigration Bureau, and are Mercenary Hand Infantry that deal bonus damage to Light Infantry.
 * Balinese Troops: 400 Spice. An army of seven Prajoda Korps. Prajoda Korps are Balinese archers good against buildings, Ranged Infantry Siege Troopers that see Stealth.
 * Balinese Brigades: 800 Spice. An army of four Ksatriya. Ksatriya are elite Balinese lancers, Heavy Hand Cavalry that deal bonus damage against Infantry and Cavalry.
 * Balinese Squadron: 1600 Spice. An army of fourteen Prajoda Korps and four Ksatriya.

Celebese Migrants
Passives: -10% military training time. Coolies have more hitpoints.

Shipments: Miscellaneous improvements. Armies:
 * Walak: 200 Spice. The Transmigration Bureau now provides 20 population.
 * Kawasalan: 600 Spice. Hulptroepen and Waraney move 20% faster.
 * Groot Major: 800 Spice. Celebes transmigrant armies are 30% cheaper.
 * Celebes Troops: 400 Spice. An army of six Waraney. Waraney are Heavy Hand Infantry with high speed and bonus damage against Cavalry and Light Infantry.
 * Celebes Brigades: 800 Spice. An army of four Hulptroepen. Hulptroepen are elite Minahasa sharpshooters with high damage from far range, deals bonus damage against Heavy Infantry and Light Cavalry.
 * Celebes Squadron: 1600 Spice. An army of twelve Waraney and four Hulptroepen.

Aging Up
As a Colonialist civilization you must have your Villager build a War Monument to Age up. There are three politicians to choose from with each Age, each one offers a shipment of units or resources and applies an enhancement to that Age's War Monument.

Age II: Age III: Age IV: Age V:
 * Herman Willem Daendels: Shipment: 6x Battalion Infantry. Monument: Trickles more spice.
 * Jan Willem Janssens: Shipment: 4x Settlers. Monument: Inspire military damage.
 * Gerardus van Overstraten: Shipment 5x sheep. Monument: Inspire military hitpoints.
 * Johannes van den Bosch: Shipment: 2x Agriculture Wagons. Monument: Trickles more spice.
 * Hendrik Merkus de Kock: Shipment: 9x Flankeurs. Monument: Inspires military damage.
 * Godart van der Capellen: Shipment: 6x Hussars. Monument: Inspire military hitpoints.
 * Edward Douwes Dekker: Shipment: 10x Coolies. Monument: Trickles more spice.
 * Charles Ferdinand Pahud: Shipment: 6x Coehorn Mortars. Monument: Inspire military damage.
 * Robert van Hoëvell: Shipment: 12x Bemgaalsche Lanciers. Monument: Inspire military hitpoints.
 * Theodore van Deventer: Shipment: 1200 Spice. Monument: Trickles more spice.
 * Johannes van Heutsz: Shipment: 12x Marechaussee te Voet. Monument: Inspire military damage.
 * J. H. Abendanon: Shipment: 5x Horse Artillery. Monument: Inspire military hitpoints.